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1. Weapon Accuracy Score is nice, but needs to go with Ship Evasion Sco... - in Player Features and Ideas Discussion [original thread]
Someone could probably even make this as an overlay, that works in real time, that is if it wouldn't get them banned. Further, with the information the overview currently provides in addition to stats from the guns, ammo and ship bonuses combin...
- by Helsinki Atruin - at 2016.04.15 11:53:59
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2. Shuttles and fatigue - in Player Features and Ideas Discussion [original thread]
currently, the only ships with jump fatigue reduction are industrials,freighters, black ops. However, the shuttle, a ship designed to move a player from point A to point B, gets no reduction. Lets face it, there is no ship built to travel great di...
- by Helsinki Atruin - at 2016.03.07 17:41:23
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3. Player Controlled Agents. (PCA). Where you control the Future. - in Player Features and Ideas Discussion [original thread]
this could actually be solved with a new type of contract, for killing of a rival alliance/corp. Currently, it is not possible to specify that you want a corpse belonging to a specific faction, corp, or alliance. With a modification to contracts, ...
- by Helsinki Atruin - at 2016.03.07 15:05:08
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4. Sticky:[March] Damage Module Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Stalence wrote: Fourteen Maken wrote: Quote: We are also bringing Minmatar/Angel BCS out of the wilderness and buffing them up the same level as the Caldari/Guristas equivalents. First of all why? You're not bothered about bringing Cal...
- by Helsinki Atruin - at 2016.02.15 17:43:26
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5. Sticky:[March] Cap Batteries - in Upcoming Feature and Change Feedback Center [original thread]
so you know how when you fit an oversized afterburner you get more speed than the percentage the module lists, if you could give some kind of benefit like that for energy warfare resistance, it would probably help. Basically, at the cost tons of f...
- by Helsinki Atruin - at 2016.02.14 20:51:11
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6. Sticky:[March] Sensor Dampener Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Zetakya wrote: If Sensor Boosters are getting ECCM added to them, shouldn't Sensor Damps get an ECCCM effect added? err, breaking locks and at the same time increasing the time to relock with one module. that sounds like the most unpleasant ...
- by Helsinki Atruin - at 2016.02.12 16:14:54
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7. Sticky:[March] Target Painter Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Eija-Riitta Veitonen wrote: Any chance for target painters to also get the decreasing effectiveness over fallof rather than current dice roll mechanic, like it's being done to Sensor Dampeners and done to neuts/nos? i believe that is a reas...
- by Helsinki Atruin - at 2016.02.12 16:12:31
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8. Sticky:[March] Damage Module Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
would it be possible to make the pirate damage mods shoot faster (therefore doing more dps), running out of ammo and/or cap faster while empire ones have larger damage bonus, but not as much rof?
- by Helsinki Atruin - at 2016.02.11 21:15:35
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9. Sticky:[March] Stasis Webifier Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
domination and republic fleet seem, under powered, with sansha getting +5% magnitude for a mere 9 cpu, and shadow serpentis/fed navy losing only 1km, and 9cpu for +10% effectiveness. if the republic fleet/domination webs are supposed to be the "lo...
- by Helsinki Atruin - at 2016.02.11 20:50:55
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10. Skins and skills, a Zephyr effect - in Player Features and Ideas Discussion [original thread]
or just have it as a new type of ship, with bonus to scram range or strength. Basically all it will do is, go "surprise, not an npc, get scrammed" then wait for you gang to show up that can actually kill what you scrammed. Being able to do this on...
- by Helsinki Atruin - at 2016.01.25 16:19:31
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11. New Pirate Faction? - in Player Features and Ideas Discussion [original thread]
ok, anyone remember the cavalry raven, it was a set up that flew as fast as the missiles it launched. Fly directly towards the enemy and all missile volleys hit at once. so maybe a pirate faction with -50% missile velocity, +200% bonus to flight ...
- by Helsinki Atruin - at 2016.01.25 16:08:18
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12. Announcement:Galatea - Issues - in EVE Information Portal [original thread]
For the Machariel, at least, gun flare continues until the next cycle long after gun sound has stopped.
- by Helsinki Atruin - at 2015.08.26 21:47:34
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